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Job opportunities

Faculty positions

Clinical Assistant Professor - Game Design

The GAME School at Arizona State University seeks three full-time, 9-month (academic-year) faculty members at the rank of Clinical Assistant Professor. These are career-track positions and include undergraduate teaching, research, and service responsibilities located at the ASU California Center-Grand building in Los Angeles, CA and may include online and hybrid instruction. We are seeking candidates with expertise in Game Design, Game Development, and Game Studio Production. The salary range for this position is $80,000–$100,000. 

Faculty Associate in Media Arts – The GAME School

The GAME School on the Tempe campus at Arizona State University invites applications for Faculty Associates to teach undergraduate and/or graduate courses online and/or on-campus in: game engine or media arts programming, visuals scripting in game engines, python programming for media arts, game physics and mathematics, game design and production fundamentals, and audio visual technologies.

Assistant Professor, Game Design

The GAME School in the Herberger Institute for Design and the Arts at Arizona State University seeks an innovative technologist for a tenure-track Assistant Professor in Game Design beginning in Fall 2026. This position will be a critical part of an expanding team in innovative approaches to games and XR in an AI-driven future. This full-time 9-month (academic year) position requires in-person instruction on the Tempe Campus, with potential classes hosted at the Media and Immersive eXperience (MIX) Center and in the School of Art’s animation program and may include online classes.

Faculty Associate - The GAME School

The GAME School at the Arizona State University’s California Center invites applications for Faculty Associates to teach undergraduate courses online and/or on-campus within the Game Studio Production Program in the areas of Game Design, Game Production and Management, Game Engine programming, and Game Industry Strategy and Analytics. Anticipated start date is: Fall 2026 and/or Spring 2027, session A, B and/or C.

Staff positions

Program Manager, Studio Partnerships

Arizona State University's GAME School is launching a new Game Studio Production program based in Los Angeles, and we are seeking a Program Manager, Studio Partnerships to help build it from the ground up. This role is central to the program's growth and sustainability, with a primary focus on fundraising, resource development, and building the industry relationships that connect students to real career pathways. The Program Manager will identify and cultivate funding sources for student projects, program events, and equipment needs, while also developing internship pipelines with game studios throughout the Los Angeles industry ecosystem. This is an ideal role for someone who thrives at the intersection of relationship-building, development, and program operations, and who wants to play a foundational role in shaping a new academic program within the games industry's most concentrated hub.About The GAME SchoolThe GAME School in the Herberger Institute for Design and the Arts is a leading transdisciplinary school that specializes in the integration of the human physical experience with computation and digital media. We offer undergraduate and graduate degrees in media arts and sciences with a range of concentrations and an undergraduate in game design. Other program options include collaborations with other ASU schools, a minor and a certificate in media arts and sciences, and a certificate in artificial intelligence and digital media. MissionThe GAME School educates the next generation of learners and empowers them with technofluency — its development, application and implications. The school prepares students to be socially aware, critically thinking global citizens who strive to bring about positive change in a society that will be increasingly shaped by revolutions in new technologies. Position Salary Range:$70,304 - $80,000 annually depending on experience within posted range.